Tears of Steel

Costume Design

Tears of Steel is a short film made in Amsterdam the Netherlands by the Blender Institute, well known for realizing the open source short animation movies “Big Buck Bunny” (2008) and “Sintel” (2010). As usual these films get financing by crowd-funding in online communities of 3D artists and animators.
For Tears of Steel the funding target was to explore a complete open source pipeline for producing a high quality visual effect film, with as theme “Science Fiction in Amsterdam”.

Producer Ton Roosendaal invited Pablo to work as the Costume designer for the film – Part of the process was concept development, realisation of the costumes and communicating with Blender Institute’s studios international team of 3d and vfx artists, and with a Dutch film crew and Dutch actors.

The film’s premise is about a group of warriors and scientists, who gathered at the “Oude Kerk” in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots.

The film itself – as well as original footage and all the studio files – have been released as free and open content; the Creative Commons Attribution license. For more information about Blender and the film head over to mango.blender.org or blender.org

 

Warriors at the Edge of Time

While looking through a museum vitrine, one starts to imagine the story they originate from. The artefacts displayed in Warriors at the Edge of Time are the remains of a major event that took place in post-apocalyptic Amsterdam. The clothes have been worn, the objects have been used, but the event itself never took place. What to make of the remains?

Warriors at the Edge of Time is based on the costumes Pablo designed for Tears of Steel (2012), a Blender Foundation movie project. The exhibition was showcased at W139 in Amsterdam 2012.